In some modes where respawn isn't an option, flying around the maps and watching the battles play out in bird's eye view can be really entertaining. You have a stamina bar similar to Skyrim or Dark Souls that depletes in fights and while running, so you need to manage that, but you can go a pretty good distance at a steady clip before running out of stamina.Ĥ) The game has an amazingly free death cam. I prefer third person but both modes work fine.Ģ) There are a number of keys that do things like shout battle calls or perform a shield bash, all of which adds to the flavor and strategy of the game.ģ) You can run. Considering that the game was densely populated at launch, there were some matchmaking hiccups but nothing significant.There's a number of other things about the combat that work quite well.ġ) You can play in first or third person. Chivalry 2 supports cross play between all its versions right out of the gate, with cross play team building soon to come. ![]() ![]() I auditioned the final release on both a PS5 and PC, and the experience was comparable, with some texture pop in and a few crashes on the PC side that were absent on the console. The game’s music is appropriately epic but sparsely used and overall Chivalry 2’s sound design is good, with each massive battle a chaos of weapon sounds and battle cries. The combat animations are fluid and easy to follow, a strong point in a game where there are dozens of knights simultaneously hacking-and-slashing each other to the death, with arrows raining down, seize machinery rolling by, and piles of bodies everywhere. The environments are visually impressive and the maps themselves are extremely well designed, but the human faces are disappointingly last-gen, though I suppose it doesn’t matter much as they are hidden by armor almost all the time. Happily, the game rewards nearly all efforts with some points towards advancement. It seems so approachable that I can certainly understand someone thinking that spamming the heavy attack button is all they need to do but they will realize quickly that there is much to learn. Chivalry 2’s combat is simply a very satisfying compromise between fun-stealing fussy realism and button-mashing mindlessness. There is a succinct but useful tutorial, really just a refresher course from the first Chivalry, and a welcome offline mode where players can practice and study the maps, objectives, and missions without the humiliation of being bested by humans. Siege the DayĪlthough Chivalry 2’s combat does not attempt to be an historic combat simulator, it definitely demands a great deal more timing, skill and finesse than a purely arcade-like experience might, and the ability to read your opponent’s moves and react appropriately will absolutely require some serious practice. Ditto the various taunts and battle cries, which definitely walk into the land of silliness and satire and are entertainingly voiced. It might not always make a huge, life-saving difference in combat but it adds a dollop of Python-esque ridiculousness to what could be an oppressively violent game. Speaking of battlefield detritus, there is all sorts of environmental debris that players can grab and throw, from severed heads and limbs to barrels and plates of turkey. ![]() Players are always free to pick up any discarded weapon from the battlefield, although they might not have leveled up their skills for it. Some are all-around utility weapons that get the job done with little flash. Some of them are slow and cumbersome but do massive damage while others have immense reach. There is a plethora of shields, swords, polearms, axes, hammers, and bows and each will no doubt scratch the itch of someone. The weapons, and the moves and characteristics of each, are what make Chivalry 2 such an engrossing and potentially lasting experience.
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